Psychology Writing Assignment.

I need a two to three page essay that talks about the two articles attached files section following the next steps.

(((((((((((((THERE ARE FILES ATTACHED TO THIS QUESTION, THERE YOU WILL FIND THE ORIGINAL DETAILED!!!! INSTRUCTIONS))))))))

((((((((((((I HAVE ALSO GIVEN YOU THE TWO FULL ARTICLE THAT YOU NEED TO USE FOR THIS ESSAY))))))))

(((((((((( I WILL BE USING THE “””TURN IT IN””” SERVICE SO PLEASE WATCH OUT FOR PLAGIARISM SO WE DON’T HAVE TO START OVER AGAIN)))))))

THANK YOU.

 

Use the following outline to write your paper:

1. Summarize the peer-reviewed article.

o Identify the research hypothesis, the variables, the design of the study, and the outcome.

o Explain whether and how the outcome of the study supports the research hypothesis.

o Did the design of the study support causal conclusions? Why or why not?

2. Summarize the popular press article.

o State what the popular press article says about what the research can tell us.

o The popular press article may or may not use causal language. Note any statements, phrases, or conclusions that imply one thing causes another.

3. Evaluate whether the popular press article provided an accurate report of the original research.

o Compare the original peer-reviewed article about the research and the popular press article in terms of whether they implied a causal relationship between the variables that were studied.

o Describe whether, and in what way(s), the conclusions in the popular press article may go beyond what the research study can really tell us.

o Suggest and explain a possible third variable that might account for the finding that videogame playing is associated with creativity .

Formatting and guidelines:

• The final paper must be:

o 2-3 double-spaced pages long (at least 2 but not more than 3 pages, excluding your name, title, other identifying information and references),

o Size 12 Times New Roman font with 1” margins top, bottom, and on the sides of each page

 

• Use your own words – paraphrase carefully (i.e., state in your own words) the authors’ ideas.

o Copying others words without referencing them is plagiarism, and is unacceptable. When you talk about something that another person wrote (even if you say it in your own words), you need to cite them using their last name and the year of publication in parentheses (saying et al. if there are >3 authors). For example: Jackson et al. (2011) hypothesized that…

o Your lab instructor can help you if you have questions about plagiarism or citing authors.

o You are allowed no more than 2 quotes in the entire paper. Any quote must indicate the source (or who said the quote). A quote should not be longer than 1 sentence.

• Make sure your main argument is clearly identified. Give concrete examples.

o Make sure each paragraph makes a clear point. Often it is a good idea to start with a sentence that says what you are trying to conclude, and then use the rest of the paragraph to provide your evidence or reasoning for why you are drawing that conclusion.

o Make sure the ordering of points from paragraph to paragraph is logical, and that it all connects in a way that would make sense to someone else who did not know what the assignment was, and had not read the two articles.

• Proper spelling, grammar, style, and writing quality are all very important.

o Be sure to read through your paper from beginning to end after you write it to check the spelling and grammar as well as the writing style.

o Then, be sure you have followed APA (American Psychological Association) style for how to write a paper. Information on APA style can be found at Purdue Owl. You do not need a  PSY2012 S19 Writing Assignment 1 / p. 3 separate title page or abstract for this paper, but you do need an additional page for citing your references. Your name, paper title, and any other identifying information, as well as the references at the end, do not count toward the 2-3 page required assignment length.

On the files I attached I have given you the ((((((((GRADING RUBRIC))))))) so you can make sure you hit the mark on every aspect up this paper.

ALSO i have given you the ((((COMPLETE ORIGINAL INSTRUCTIONS))))) from the teacher ((((( PLEASE READ THEM))))).

 

 

PSY2012 S19 Writing Assignment 1 / p. 1

PSY2012: Introduction to Psychological Science Spring 2019 Dr. Schneider

Writing Assignment #1 (100 points; 10% of course grade)

Due date: Friday, March 1, by 11:59 PM, via Turn-It-In on Canvas (NOTE: It is your responsibility to assure that your writing assignment is uploaded successfully, in the correct format (Word .doc or .docx), and is accessible to us. Do not wait until the last minute to submit it. Late papers lose 5 points per day.)

OVERVIEW: Psychological studies are commonly discussed in the media. Often, the general public hears about these studies through popular press articles. It is our responsibility to critically evaluate whether the conclusions being drawn by these popular press articles are consistent with the data from the original research. The goal of this paper is to practice critical thinking and summarizing research articles.

For this assignment, you will use two articles. The first is from a peer-reviewed research journal and the second is a popular press summary of the research:

Peer-reviewed article: Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2011). Information technology use and creativity: Findings from the Children and Technology Project. Computers in Human Behavior, 28, 370-376. doi:10.1016/j.chb.2011.10.006.

Popular press article: Snider, M. (2011, November 2). Research: Video games help with creativity in boys and girls. USA Today. Retrieved from http://content.usatoday.com/communities/gamehunters/post/2011/11/research-video-games-help- with-creativity/1#.XFdKmlVKjIU

These articles have been posted on and can be downloaded from Canvas.

GENERAL INSTRUCTIONS:

Read the peer-reviewed article, paying close attention to their research design and findings. Here are the different sections you will generally find in these types of research reports:

• The Abstract provides a summary of the research; what was done and why, and what happened. • The Introduction provides background information on the topic and previous related research,

ending with a summary of the study to be done, its purpose, and the hypothesis (or hypotheses). • The Method provides specific and technical details about how the study was conducted including

the Design of the study which outlines whether it is an experiment (with random assignment), what the different variables are and how they were measured. It also describes the participants and how they were recruited, the specifics of the stimuli shown to participants (if these were created), and the step-by-step procedure participants went through when completing the study.

• The Results provides specific and statistical information about the analysis of the findings. Graphs of the data are usually found here. This section can provide technical details that are sometimes hard to follow, but it should also have some text that explains what the statistics suggest about the answer to the research question or hypothesis.

• The Discussion starts with a summary of what was found in the study and whether the hypotheses were confirmed or disconfirmed. Then, what happened in the study is compared to what was known from previous studies to try to put it all together.

 

 

PSY2012 S19 Writing Assignment 1 / p. 2

After reading the peer-reviewed article, read the popular press article, paying close attention to how the findings of the peer-reviewed article are interpreted and described in the popular press article. Review what you learned from lecture regarding research methods to remind yourself about study characteristics that determine when you can and cannot draw causal conclusions.

Use the following outline to write your paper:

1. Summarize the peer-reviewed article. o Identify the research hypothesis, the variables, the design of the study, and the outcome. o Explain whether and how the outcome of the study supports the research hypothesis. o Did the design of the study support causal conclusions? Why or why not?

2. Summarize the popular press article. o State what the popular press article says about what the research can tell us. o The popular press article may or may not use causal language. Note any statements, phrases, or

conclusions that imply one thing causes another. 3. Evaluate whether the popular press article provided an accurate report of the original research.

o Compare the original peer-reviewed article about the research and the popular press article in terms of whether they implied a causal relationship between the variables that were studied.

o Describe whether, and in what way(s), the conclusions in the popular press article may go beyond what the research study can really tell us.

o Suggest and explain a possible third variable that might account for the finding that videogame playing is associated with creativity.

Formatting and guidelines:

• The final paper must be: o 2-3 double-spaced pages long (at least 2 but not more than 3 pages, excluding your name, title,

other identifying information and references), o Size 12 Times New Roman font with 1” margins top, bottom, and on the sides of each page

• Use your own words – paraphrase carefully (i.e., state in your own words) the authors’ ideas. o Copying others words without referencing them is plagiarism, and is unacceptable. When you

talk about something that another person wrote (even if you say it in your own words), you need to cite them using their last name and the year of publication in parentheses (saying et al. if there are >3 authors). For example: Jackson et al. (2011) hypothesized that…

o Your lab instructor can help you if you have questions about plagiarism or citing authors. o You are allowed no more than 2 quotes in the entire paper. Any quote must indicate the source

(or who said the quote). A quote should not be longer than 1 sentence. • Make sure your main argument is clearly identified. Give concrete examples.

o Make sure each paragraph makes a clear point. Often it is a good idea to start with a sentence that says what you are trying to conclude, and then use the rest of the paragraph to provide your evidence or reasoning for why you are drawing that conclusion.

o Make sure the ordering of points from paragraph to paragraph is logical, and that it all connects in a way that would make sense to someone else who did not know what the assignment was, and had not read the two articles.

• Proper spelling, grammar, style, and writing quality are all very important. o Be sure to read through your paper from beginning to end after you write it to check the

spelling and grammar as well as the writing style. o Then, be sure you have followed APA (American Psychological Association) style for how to

write a paper. Information on APA style can be found at Purdue Owl. You do not need a

 

 

PSY2012 S19 Writing Assignment 1 / p. 3

separate title page or abstract for this paper, but you do need an additional page for citing your references. Your name, paper title, and any other identifying information, as well as the references at the end, do not count toward the 2-3 page required assignment length.

Grading Rubric: To help guide you, here is a summary of how your paper will be graded.

Article summary Points

Coherent summary of research article; identification of research question, variables, and results

20 points

Coherent summary of popular press article 15 points

Evaluation of the articles

Evaluation of whether the popular press article provided an accurate report of the research study’s findings

20 points

Understanding experimental versus correlational studies and how they relate to causal conclusions.

15 points

Alternative (third variable) potential explanation of results 10 points

Overall writing

General formatting, APA style, grammar, spelling, and typos 20 points

Total 100 points

 

Plagiarism and Evaluating Turn-it-in Similarity Scores

You can turn in your paper as often as you like prior to the March 1, 11:59 pm deadline. When you turn it in, be sure to look at the flag and accompanying Similarity Score that Turn-it-in provides.

• A green flag means that less than 25% of the words in your paper appear somewhere else in something written by someone else. This is the ideal level; you should aim for this.

• A yellow flag means that 25-49% of the words in your paper appear somewhere else in something written by someone else. This level of similarity is of concern and will be reviewed by lab instructors to see if there is evidence of copying. You could lose points if there is.

• An orange or red flag means that 50% or more of the words appear somewhere else in something written by someone else. This level of similarity is unacceptable, and you will definitely receive a zero for the assignment, and may even receive an FF for the course.

Research: Video games help with creativity in boys and girls

By Mike Snider, USA TODAY

Updated 2011-11-02 12:53 PM

 

By Robert Hanashiro, USA TODAY

Here’s another reason to include The Legend of Zelda: Skyward Sword on those holiday shopping

lists: children who play video games are more creative.

That finding, thought to be the first demonstration of a relationship between technology use and

creativity, comes from a new study of nearly 500 12-year-olds in Michigan, conducted by

researchers at Michigan State University’s Children and Technology Project. Already published

online, the study is expected to be included in the March 2012 issue of the journal Computers in

Human Behavior.

The children were given creative thinking tests – shown a drawing and asked to expand on it or

comment on what it means – and then asked about their use of cellphones, computers, the

Internet and video games. Only with video games was there a correlation to creativity, the

researchers say, and that was true for boys and girls, and across all races.

The study found that boys played video games more than girls did; boys also preferred violent

games and sports games, while girls favored games involving interaction with others (human or

non-human). Among the games the children said they played: The Legend of Zelda, Super Smash

Brothers, Madden NFL Football, Animal Crossing, Half-Life 2, Need for Speed, Star Wars

games and Spider Solitaire.

“Not only are (video games) not all bad, there’s some ‘intellectual’ good to be found in playing

them,” says the project’s lead investigator, Linda Jackson, a professor of psychology at Michigan

State. “We are the first to look at creativity and technology use, finding that no other

technologies except video games was positively related to creativity.”

 

http://content.usatoday.com/topics/reporter/Mike+Snider
http://www.sciencedirect.com/science/article/pii/S0747563211002147

 

The researchers’ previous work, like this study supported by grants from the National Science

Foundation, found that video game players had better visual-spatial skills, too. “Visual-spatial

skills are viewed by psychologists and educators as the ‘training wheels’ of later skills in science,

technology, engineering and mathematics,” Jackson says, “and there is little question that we will

need more and more workers with skills in these areas.

Other information technologies do have benefits beyond entertainment, however. In earlier

studies, the researchers found that children who used the Internet increased their reading scores.

The reason? They were reading better, Jackson says, “because the Internet required them to read.

But for the home Internet these children would be watching TV – which provides no benefits to

reading.”

As for video games, further research will be needed to prove a causal link between games and

creativity, she says. Jackson says that “why is the next big research question. Does it have

something to do with the nature of the virtual environment encountered when you go ‘into a

video game?’ Is it the rapid succession of images and scenes that compels the mind to keep track

of many (events) simultaneously. Is it the way videogames defy/ignore reality that opens doors

in children’s minds saying ‘it could be otherwise.’ There are a host of possibilities each difficult

to test but we can do it.”

Regardless, these findings should motivate game designers to identify the aspects of video game

activity that are responsible for the creative effects. That could lead to a new wave of

edutainment video games that “will blur the distinction between education and entertainment,”

they write in the report.

The researchers have proposed a study to test whether a special touch-screen computer can help

kids, ages 3 and 4, with school readiness skills. They are also looking at the differences between

U.S. and Chinese adolescents in cellphone use, Jackson says, “believing as we do that the

handheld will be the hot information technology in this decade.”

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